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Business model canvas templates

Lean Canvas — Co-op Mobile Game

Lean canvas for a co-operative puzzle game with D7 retention and ARPDAU as its key metrics, spending more on user acquisition than it earns from ads, and leaving the unfair advantage block explicitly empty.

Template previewBusiness model canvas
Tidepool — co-op puzzles for twoLean canvas✓17 validated?5 assumed2 unmarked1Problem3✓✓Couples want to playtogether, not beside eachother✓Co-op mobile games demandvoice chat and a schedule✓The existing alternative isa turn-based word game4Solution3✓✓Asymmetric boards whereeach player sees half theclues✓Asynchronous turns thatexpire after 24 hours✓A shared streak that onlysurvives if both play8Key metrics4✓✓D7 retention 31.4%✓ARPDAU 0.043✓Invite acceptance rate 46%✓Sessions per pair per day2.73Unique value proposition1✓✓One puzzle, two phones, novoice chat needed9Unfair advantageempty — nothing captured herewhich is itself a finding, not a …5Channels2✓ 1?✓TikTok clips of the revealmoment?App Store Games-we-lovefeaturing✓In-game invite that coststhe inviter nothing2Customer segments1✓ 2?✓Couples aged 25-40 whoalready play a daily wordgame?Long-distance friends indifferent time zones?A parent and a teenager inone household7Cost structure£71.2k/mo✓Studio payroll, four people 396k/yr?User acquisition 34k/mo✓Backend, matchmaking and analytics4200/moStore commission 15% of gross6Revenue streams£31.4k/mo✓Rewarded video 0.021/DAU/day x 41000?Streak insurance 1.99/mo x 2600Cosmetic board packs 3.99 one-offEvidence77%Claims judged22 of 24Blocks filled8 of 9Empty blocks1Cost / month£71.2kRevenue / month£31.4kMonthly delta-£39.8kLean canvas — 24 notes across 8 of 9 blocks; 17 of 22 judged claims validated (77%).Empty blocks — Unfair advantage. An empty block is the finding, not a gap in the drawing.Monthly margin -127% on £31.4k of recognised revenue.

Make it your own.

title "Tidepool — co-op puzzles for two"
layout lean
currency GBP

problem: "Couples want to play together, not beside each other" !, "Co-op mobile games demand voice chat and a schedule" !, "The existing alternative is a turn-based word game" !
segments: "Couples aged 25-40 who already play a daily word game" !, "Long-distance friends in different time zones" ?, "A parent and a teenager in one household" ?
uvp: "One puzzle, two phones, no voice chat needed" !
solution: "Asymmetric boards where each player sees half the clues" !, "Asynchronous turns that expire after 24 hours" !, "A shared streak that only survives if both play" !
channels: "TikTok clips of the reveal moment" !, "App Store Games-we-love featuring" ?, "In-game invite that costs the inviter nothing" !
revenue: "Rewarded video 0.021/DAU/day x 41000" !, "Streak insurance 1.99/mo x 2600" ?, "Cosmetic board packs 3.99 one-off"
costs: "Studio payroll, four people 396k/yr" !, "User acquisition 34k/mo" ?, "Backend, matchmaking and analytics 4200/mo" !, "Store commission 15% of gross"
metrics: "D7 retention 31.4%" !, "ARPDAU 0.043" !, "Invite acceptance rate 46%" !, "Sessions per pair per day 2.7" !

# Two designers and a backend anybody could copy. Writing something
# hopeful in here would be the most expensive line on the page.
advantage: